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Personal tooling

Wayrender

Vulkan-first GPU profiler and basic frame inspector with a native Vulkan-rendered Wayland UI.

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Tasks

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  • check_circle
    Add compute inspection, range comparisons and targeted capture
    Personal toolingWayrenderFeature
    Done
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    Load viewer and inspector details on demand with bounded memory
    Personal toolingWayrenderBug
    Done
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    Bound memory when summarizing and finalizing large recordings
    Personal toolingWayrenderBug
    Done
  • task_alt
    Diagnose and fix binary capture UTF-8 decode failure
    Personal toolingWayrenderBug
    In progress
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    Replace JSON capture storage with incremental binary chunks and parallel loading
    Personal toolingWayrenderFeature
    Done
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    Keep the latest presentation intervals in a rolling capture window
    Personal toolingWayrenderFeature
    Done
  • check_circle
    Raise profiler capture capacity across detail, queries and trace transport
    Personal toolingWayrenderFeature
    Done
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    Add a headless text viewer with graphical viewer information parity
    Personal toolingWayrenderFeature
    Done
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    Make GPU work and regions divider resizable
    Personal toolingWayrenderFeature
    Done
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    Open pass details directly from overview pass clicks
    Personal toolingWayrenderFeature
    Done
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    Make frame-wide pass inspection the default and fix pass navigation
    Personal toolingWayrenderFeature
    Done
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    Add focused render-pass draw inspection and pipeline statistics
    Personal toolingWayrenderFeature
    Done
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    Instrument transfer, compute, and synchronization work between Vulkan render passes
    Personal toolingWayrenderFeature
    Done
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    Build the initial Vulkan profiling layer and native timeline viewer
    Personal toolingWayrenderFeature
    Done