Checklist

6 of 6 complete
  • Trace terrain tile classification and rendering lifecycle
  • Research production grass techniques and audit the previous prototype against PRK's density, art-style and renderer constraints
  • Implement grass placement, rendering, and sway animation
  • Add focused automated coverage where practical and run client validation
  • Wire Off/Low/Medium/High grass distance options into live rendering and persisted graphics preferences, default missing values to Medium, and verify focused preference/UI/profile behavior
  • Reproduce and fix CI headless Vulkan material-descriptor failures, verify neutral fallback and second-texture lifetimes with software rendering
Project
engines
Kind
Feature
Priority
Medium
Task ID
tsk_vqbrqxbr3b
Updated