Checklist

1 of 5 complete
  • Design retained-window composition and damage ownership around existing GuiSurface/GuiSkiaRenderer
  • Implement bounded per-window backing surfaces and movement reuse
  • Add overlap, movement, damage, scaling, resize, and disposal regression tests
  • Build client and run relevant UI suites
  • Capture drag-heavy in-game profile and compare against baseline
Project
engines
Kind
Feature
Priority
High
Task ID
tsk_sxa6b64a9p
Updated