Checklist

7 of 7 complete
  • Establish real static-playfield and seeded solo/team ACG fixtures, geometry/path expectations and runtime performance baselines.
  • Share headless client terrain/indoor assembly and validated KD collision loading; verify transform/topology parity and zone-to-room mapping.
  • Verify shared surface/blocker classification, calibrated bake profiles, headroom and tile/layer capacity without unsafe or duplicate walkable surfaces.
  • Replace legacy offline generation with configurable deterministic tiled builds, provenance-aware reuse and validated atomic compatible output.
  • Bake dynamic solo/team RK, SL and Alien layouts from shared template geometry with stable instance/floor placement, bounded cost and safe lifecycle.
  • Verify floor-aware hybrid door routing, safe fallback and shared indexed mask/placement/LoS/debug consumers while preserving door/lift gameplay.
  • Pass affected builds, geometry/native regressions, real-asset generation/reload and seeded mission path tests plus local production-image delivery checks; retire obsolete generation paths.
Project
engines
Kind
Feature
Task ID
tsk_sdukjehp7y
Updated