Checklist

1 of 3 complete
  • Isolate implementation in its own worktree and settle pass ordering, lighting separation and hardware-tier performance budgets; HDR work is deferred.
  • Implement consistent geometry inputs, GTAO/filtering and indirect-light integration with complete Vulkan resource lifecycle.
  • Verify scalable quality controls, shader/CPU tests, Vulkan validation and visual correctness; benchmark full-pipeline CPU/GPU cost and VRAM across representative hardware/resolutions, including AO disabled, and record coverage gaps.
Project
engines
Kind
Feature
Task ID
tsk_mynbvmrb8s
Updated