Checklist

3 of 5 complete
  • Map native-supported and observed variants by visual behavior: assets, shading/animation/render state, fall geometry, camera-volume depth and submerged treatment, with evidence and comparison fixtures. Numeric/descriptive labels suffice; original names, damage and swimming are excluded.
  • Verify shared packed-descriptor decoding, exact variant/depth and collision eligibility; preserve body identity through global and placed room/ACG surfaces with tested depth bounds, boundaries and malformed-data handling.
  • Verify modular variant-to-recipe selection with independent water/lava/toxic/star shaders and animation/pass needs, shared infrastructure and correct material identity/batching; support mixed recipes, fall geometry and collision-only surfaces without inherited water effects.
  • Verify per-liquid submerged-camera treatment using shared body identity, authored depth and decorative-surface exclusion, without implementing swimming, audio integration or client-side hazards.
  • Pass client/shader builds, geometry/material/rendering regressions and installed-data checks; verify available Vulkan lifecycle and original-client visual comparisons, explicitly recording unavailable gates.
Project
engines
Kind
Feature
Task ID
tsk_m6hneajjgj
Updated