Checklist

5 of 6 complete
  • Verify rendering, resizing, idle redraw behavior, cleanup and screen transitions with tests and a client build; inspect a rendered preview.
  • Replace loading controls with an opaque static gradient and supplied transparent artwork; preserve connection-screen routing and resize behavior.
  • Place Project Rubi-Ka branding left of the hero (stack on narrow screens), add reversible 250 ms fades above destination screens, and validate layout, transitions and previews.
  • Render the selected character and attachments in an isolated, bounded GPU preview with weapon-aware random idle/combat stance; retain across loads, exclude from world passes, preserve fades and validate lifecycle/native rendering.
  • Fix reported fade stalls/late appearance and disappearing head: GPU-only cached-overlay fade, preview prewarming, attachment-cache retention across world unload; reproduce and verify with regressions/native tests.
  • Verify the user's live client now shows the loading model promptly, fades smoothly, and retains its head/gear across entering the world and zoning.
Project
engines
Kind
Feature
Task ID
tsk_5aqff59mjm
Updated