Checklist

5 of 10 complete
  • Establish and verify color/alpha contracts for AO textures, authored colors, sky, lighting/emission, Skia UI and world nameplates within the confirmed internal-HDR-to-SDR scope.
  • Build and verify a test-only independent OCIO/Neutral comparison harness, Vulkan float/blend/copy/encoding probes and actual Skia alpha/raster characterization; retain machine-readable candidate errors without selecting a production operator.
  • Select a pinned licensed tone-mapping reference through numerical comparison and exposure/color stress tests; define relative intensity, finite/range and correct SDR presentation policies.
  • Verify a read-only authored-environment census and GPU fog/body-shadow compatibility fixtures, recording current clipping, HDR-safe alternatives and appearance differences without changing production rendering.
  • Implement shared capability-validated HDR scene/reflection/copy targets and unclipped linear world processing; verify >1 preservation, blending, resource rollback and lifecycle.
  • Verify finite/coverage/exposure boundary and accumulation experiments plus staged AgX reconstruction against standard and independent dense references; retain fidelity, gamut, licensing and scene-wide range gaps explicitly.
  • Implement one final SDR display transform and correctly composed UI/depth-tested nameplates; verify encoding, alpha edges, panel contrast and future pre-tone-map bloom boundary.
  • Verify an independent lower-gamut projection and distinguish analytic response from baked LUT interpolation, including a native Vulkan reference probe with external hash-verified data and explicit licensing limits.
  • Pass client/shader builds, numerical and lifecycle regressions, available Vulkan readback/validation; measure 4K memory/GPU cost and record user visual checks and platform gaps.
  • User verifies and approves HDR visual scenarios and measured performance at 4K with High AO on the current host; preserve capture/build/profiler limitations without claiming isolated overhead or broad-platform approval.
Project
engines
Kind
Feature
Task ID
tsk_3zyv3ddcyc
Updated