Checklist

0 of 4 complete
  • Finalize current-frame conservative Hi-Z depth production, per-view visibility ownership and portable indirect-draw integration against existing renderer paths.
  • Implement static terrain/world occlusion with reserved CPU/GPU storage, allocation-free hot paths and render-visible capacity fallback.
  • Verify real Vulkan visibility/disocclusion and enabled-versus-disabled color/depth/picking output while preserving reflections, shadows, streaming and frame-slot lifetime.
  • Verify zero hot-path allocations/resource creation and compare total CPU/GPU frame times, rejection effectiveness and memory against matched uncullled controls.
Project
engines
Kind
Feature
Priority
High
Task ID
tsk_3wwevat2zt
Updated