Checklist

9 of 10 complete
  • Capture and correlate in-game frame metrics with managed CPU and allocation baseline
  • Compare equivalent stationary runtime before/after captures
  • Implement measured hot-path improvements and validate regression tests/build
  • Confirm live hover cursors/targets, click picking and resize behavior with the new Release build
  • Verify draw-submission improvement and visual behavior in matched live Release captures
  • Evaluate draw-submission prototypes and validate regression tests/build (discarded after profiling)
  • Identify draw-submission hotspots in the heavier scene from Release trace and export
  • Identify authored grass assets and quantify their loaded-placement distance distribution at the Newland test location
  • Verify targeted authored-grass distance/fade behavior and material/culling/shader regressions
  • Measure live authored-grass draw reduction and frame timings in matched Newland Release captures
Project
engines
Kind
Chore
Task ID
tsk_3vcjdmk66u
Updated