Checklist

7 of 7 complete
  • ACG packet validation and zone-entry handoff preserve layout metadata and distinguish instance handles from asset IDs; round-trip and malformed-input tests pass.
  • Server room entries assemble into a shared resolved indoor layout without modifying cached templates; repeated rooms, rotations, grid/floor offsets and authored pivots have fixture tests.
  • Rendering, ground/collision, statels, lighting and visibility consume the same resolved placements; static indoor/outdoor regressions pass.
  • Server-authoritative doors/dynels, floor transitions, re-entry and teardown work without duplicate doors or stale layout/resource publication; lifecycle tests pass.
  • Affected builds and focused regressions pass; representative RK/cave/SL/alien asset replays and a graphical zone/walk/door/exit smoke validate behavior, with unavailable gates explicitly recorded.
  • CIFU packet validation, owned/world bag separation, world chest placement/updates/animation/despawn and take-only loot open/take/close flows are implemented and verified without breaking carried bags.
  • Door full updates work across ACG and ordinary playfields, replace static instances safely, preserve locks/status/passage and picking, and remove all bindings/visuals on despawn or zone teardown; shared lifecycle regression tests pass.
Project
engines
Kind
Feature
Task ID
tsk_3ty4ugypka
Updated