Checklist

3 of 3 complete
  • Render overhead labels, organization text, brackets, health bands and backdrop panels through native font/GPU geometry at their actual projected physical sizes, with no CPU text raster/texture replacement path.
  • Preserve billboard placement, distance/top-edge sizing, world depth occlusion and pale-backdrop behavior; validate descriptor, atlas/target replacement and cancellation lifetimes with real frames in flight.
  • Run relevant nameplate/graphics/client tests, actual Vulkan and Native AOT checks, then final installed visual/input verification; remove TargetIndicatorArt CPU rasterization only after replacement passes.
Project
engines
Kind
Feature
Task ID
tsk_23s9wcf4rf
Updated